Author: admin

  • The Hero’s Shape

    At the beginning of this course I said that I would a yellow 2D diamond, with a soft velvety texture, located in a school setting, lit directly from above.

    I originally chose this shape as it had a lot of associations with my own time in school, particularly elementary school. The diamond’s color comes from my own favorite color, sunflower yellow, and it’s soft texture was meant to be welcoming and inviting.

    Now that I’m at the end of the course I think I have gained a better sense of storytelling, but I would not change my shape much. Perhaps it’s now in a much livelier classroom, one with fresh lights and a renewed sense of purpose, now that I have learned a new skill. It’s not off to the side but is now placed nicely on a desk, awaiting the next lesson.

    With my new 3D skills I think I could make my shape visually now. it would be a bit of a struggle, as texturing has proved to not be my strong suit, but I believe I could. Perhaps for my next personal project after this. It’s always good to keep learning, after all.

  • Perspective – Reflective Essay 

    I think that working in a 3D environment has actually changed my perspective as a designer.

    I believe it’s easy to get caught up in the 2D when making a new design for a project, whether that is something like an art piece, a room layout, even something as simple as formulating an outfit for a special occasion. You think of how aspects of your project fit together, but not how they flow together in space.

    In art this is particularly important. Proper perspective can make or break a piece, and I have found it really useful to be familiar with 3D design concepts even when working in a 2D space.

    It forces you to consider many different angles. This makes 3D design a valuable skill!

    I hope I can continue to change my habits and workflow for the better and implement the thing’s I’ve learned from this class! I also hope to keep learning new 3D design skills and expand my horizons.

  • Your Key to Success Experience – Reflective Essay

    My experience with creating my key to success was, I feel, an interesting one! It had a few twists and turns, but I wound up happy with my end product and happier that I was able to learn something by the end.

    I first had to start with choosing my key. I chose the accept failure key because I know I tend to be a perfectionist. I like things to be wrapped up neat and tidy, and I often feel that if I can’t do something perfectly I may as well not do it at all, which leads me to procrastinating or worse: never starting. But failure is not something to be afraid of. Learning from failure is vital to producing something you’re actually happy with.

    So I felt the accept failure key would be perfect!

    I started by importing an image of the 2D key to use as a reference in blender. This way I could match up my key’s proportions as best as possible.

    It was an interesting learning curve, trying to get used to blender. My experience with making the practice couch came in handy, since I now knew how to work the basics of object mode and edit mode, but learning to combine objects, make curves, and unique shapes like the top of the key still took more time than I had originally expected.

    I also struggled when making the unique key cut outs at the bottom. I ended up combining multiple rectangular cubes together, but this created some strange overlapping sections and I could not get them on exactly the same plane. This is most certainly a process that could be made easier, but I could not figure out how.

    I also struggled a lot with trying to make the gold texture in blender. I managed to make it somewhat metallic, but the shadows ended up strange and very harsh. I would like to dive more into texture painting inside of blender.

    I would say these two things were my ‘failures’ when making this key. But that’s not a bad thing! After all, this is the accept failure key to success, and I intend to do just that. Making this key and seeing where I struggled showed me my weak points, and tells me where I need to focus in my future assignments.

    Over all I enjoyed the process of making this key quite a bit. I am excited to see where 3D design continues to take me, and to see how my designs are implemented into our Second Life world!

  • Extended Reality Engagement and Education – Reflective Essay

    Extended reality (and the metaverse) can be a valuable tool for education.  The virtual world opens avenues not possible in the real world.  A good example of this can be seen in our textbook, Ready Player One, where Wade talks about how teachers on Ludus are able to teach their classes in more engaging ways, like going to the surface of Jupiter.  While we don’t have quite the virtual capabilities of Ready Player One’s Oasis yet, using 3D worlds to enhance learning is still certainly possible!

    For our section of Second Life, I think there are a few ways we could make the environment more interactive for students/visitors and give them new experiences. By adding interactive elements you make the world more real feeling, and give the user a sense of changing the world around them, which in turn makes them more invested in your project/world.

    First, since the Tower of Power contains a rest area, perhaps we could set up a more annual meeting to take place there for visitors and students.  Perhaps a digital book club, or study group, to encourage more bonding and learning between students.  It is also helpful for students who may live far away or are unable to attend in-person sessions for other reasons.  Perhaps it could also be used as a place to host occasional presentations, since it has seating. All of these would also encourage collaboration between students.

    Second, I think that adding some kind of interactive display, or “game” could benefit people visiting.  Maybe something as simple as a quiz about the different areas of wellness as you walk along the path.  It could take inspiration from places like museums and zoos, which often have little interactive stations that allow visitors to learn new facts and answer questions.  It would also be a good way to encourage learning about wellness for students.

    Lastly, if possible, I think having a scavenger hunt throughout the island could be an excellent activity.  It would encourage those visiting to explore all of the island and find the different objects that students have made over the years.  At the end, the visitor could get a badge, or a different small reward for their avatar (such as a pirate hat or other pirate related object) as a reminder of their visit. Maybe we could even set up a similar, smaller scavenger hunt in the MEDIA classroom, as a way to bridge the gap between virtual and real world participation?

    Over all, the 3D world is vast, and there are many ways people can interact with the spaces within it.  I think that adding more interactivity into our Second Life world would provide a better learning environment and encourage more visitors!

  • Project Storytelling Pre-Vis and Prototyping Essay

    Premise and Purpose  

    Premise and purpose make up the bulk of any project.  For me, as a member of the occupational and pursuit team, my premise with my objects revolves around representing success in hobbies, occupations, and any general pursuits; to me it all focuses around ambition. 

    Audience and Market  

    Understanding your audience is vital for any storyteller.  You would not market a romance novel to the same crowd that you would a thriller, and vice versa.  The audience of this project is my fellow college students who are all on their own Hero’s Journey’s.  I believe that my objects can resonate with them, as the fountain pen represents putting success into “ink” or permanence, and the hiking stick represents the journey to success. 

    Medium, Platform, and Genre  

    Understanding the medium you are working with is important when tackling a project.  The medium that I’m working with is the virtual 3D world.  Specifically, blender, but also second life!  Despite the fact I don’t intend to make my own account, my creations are still intended for it, so it is this projects platform.   

    Join a Journey  

    Having a journey that the viewer can follow along with ties them closer to a story, and lets them understand the message a work is trying to convey without having to be told it.  The journey I am following is quite literal here.  I am following along the Hero’s Journey with the rest of the class, but also going through my own as I go through college.  My hiking stick object corresponds particularly well with this point, as a hiking stick is symbolic of a journey and of progress. 

    Narrative Elements  

    Narrative is just as vital to a work or story as a journey is.  By building a deep, and personal (to the viewer) narrative, you make the viewer care.  If they can connect with your story, they will be more invested.  In the case of my objects and project, I think the journey to success and the struggle to get there is something most people can relate to, but I could certainly make more of a narrative. 

    User’s Role and Point of View  

    Point of view, in writing and stories in general, refers to how the story is being told.  Is it being told from the perspective of one character, within their thoughts like a diary?  That would be first person.  Is the narrator focused on one character but on the outside?  That’s third person limited.  Does the narration focus on many characters at once?  Thats third person omniscient, and so on.  Here, with this project, the point of view is of a user instead.  The user is the person walking through the hero’s journey, so it is more akin to second person (where the viewer is being directly addressed).  The user needs to be considered a lot in this project, and I would ideally like my objects to be something that the user would be drawn to. 

    Characters  

    Characters get an audience truly emotionally invested in a work.  Even more so than the narrative does, I’d argue.  Characters build direct connections with the viewer.  In this project, there are not literal human characters (since we are just adding objects to the world) but I think by giving my objects some character with how they look, it may achieve a similar effect. 

    Structure, Interface, and Rhythm  

    The structure and interface of a project influences how a viewer can interact with it. Incorporating movement and rhythm into this part of one’s work can make it more memorable.  Here, my project is quite simple: to make objects.  But are these objects usable?  I am unaware if you can pick items up in second life, but if you can, that would be a unique way to incorporate movement into my hiking stick and fountain pen. 

    Storyworld and Settings  

    Setting gives the viewer context for where a story/work is taking place.  For this project, the setting is an island and very reminiscent of Port Angeles (aside from the fantastical elements and pirate ship) so I think my items fit in well. 

    Overall Appearance, Movement, and Sounds  

    Sound, appearance, and movement are important to any story/work to give the viewer the illusion they are part of the world.  This is true even in writing, where you are only working with words.  I cannot add sound to my objects, as neither of them make sound naturally, but I do intend to make their appearance unique and add some movement if I can.  Maybe I can animate the gears inside of the fountain pen’s interior.  

    User Engagement and Opportunity to Share Experiences  

    The message is, like the premise, a huge part of any story.  The message I want to convey with my objects is that it is possible, through effort and learning from failure, to achieve your ambitions.  Even if it takes climbing a mountain, you can one day put your successes down in ink. 

     
    All of these points are incredibly important to storytelling development, and I think by going through them you can gain a better understanding as to what a story is really made of.  So get out there and get creating! 

  • Healthcare, Wellness, and Access in XR

    The website that I chose was “Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals”. This article covers a study investigating a use for VR in children’s hospitals.  They outlines how VR has been used previously to help distract children from pain and provide them with new experiences they can’t have while in the hospital. However, this article covers new ways to use VR to help children: by encouraging them to be builders.  Thus study separated the children into different “maker-identities” depending on their focus (explorer, artisan, and planner) and were encouraged to create and express themselves, helping to decrease their anxiety. 

     If I were to utilize the virtual world to make my own health care space I think I would want to do something similar.  Having had a lot of my own struggles with anxiety, a calming virtual space with projects to work on as a distraction would do wonders.  I think I’d make something like a virtual greenhouse, with lots of neutral and earthy colors.  Each plant could represent a chosen project of the person in the green house, and it could grow as the project progresses.  It would provide a way for people struggling to destress, and help their mental health.  There would also be setting areas and perhaps areas for collective therapy, if this were being used in a professional counseling environment.  I think including simulated real gardening might be a good destressor as well.  And the outside would be covered in ivy, with stained glass in certain sections.

    Article link: https://www.sciencedirect.com/science/article/pii/S1071581923002021 

  • Seamless Textures Box: Wood, Metal, Paper, and Stone

    All of these were designed in procreate, using photos of flooring and walls in my home. The paper box is the only one that has been altered at all, is it is an image of a textured wall that has been slightly blurred and drawn on top of with a textured brush.